The city became a bone of contention between the forces of Hillsfar and Zhentil Keep. The Moonsea: The depths of the Moonsea’s cold, clear, and purplish waters are said to have connections to underground seas and to the Elemental Plane of Water. The fortress chain stretches for some ten miles and can house a large number of troops. Mysteries of the Moonsea is an accessory for the Forgotten Realms which details the Moonsea region, a perilous frontier ruled by tyrants and threatened by monsters, with cities consumed by decadence and war and where conspiracies abound. This limitation does not apply to diplomatic missions and royal courts. Access to the city is restricted to individuals approved by the current government, and non-humans are strictly forbidden; The city is now governed by Maalthiir, First Lord of Hillsfar, a shrewd, ruthless, and independent merchant-mage (N male human Wiz18) The Red Plumes, a former mercenary company now grown to more than five thousand strong, support Maalthiir's rule. The … History: Phlan was founded in 367 DR and leveled 33 years later{[when}} by the First Turnabout, a massive attack by the Dark Alliance of inhumans who swept down on the land. This tranquil place was loosely ruled by its constable, Thoyana Jorgadaul, a shield dwarfadventurer who retired here due to a respiratory disease. staged naval battle between a major Mulman fleet and the remnants of the Zhent navy resulted in a stunning victory for the Zhents. In theory, all villagers vote in the annual election of the bron. A rotating Council of Ten (all judges) rules Phlan. Dungeons & Dragons ©1995 - 2020 Wizards of the Coast. The Zhents claim Yülash as a "protectorate.". Buy The Moonsea (Advanced Dungeons & Dragons: Forgotten Realms) by online on Amazon.ae at best prices. The most notable of the city-states is Zhentil Keep at the western end, the greatest base of operation of the once-secret society of the Zhentarim; Mulmaster in the southeast; Phlan; Melvaunt on the northern side; and Hillsfar in the southwest. Finally, the only temple in the city is The Waiting, a temple of Tyr. Like many of the cities of the Moonsea, Hillsfar is crouched behind a circular, ringed wall with a single great gate high above the sea. All commodities are available somewhere for some price, and Melvauntians engage in the slave trade, shipping suitable captives south to the Old Empires and the Pirate Isles. Both Zhentarim and independent vessels have disappeared, and all want to know how and why. The people of the Moonsea view the rest of world and even the other Moonsea cities with suspicion and distrust In return, the rest of Faerûn sees the people of the Moonsea as unfriendly, sullen, dispirited, crafty, and most of all dangerous. The region is dominated by the large titular sea that is connected to the Sea of Fallen Stars to the south by the River Lis. Hillsfar (Metropolis, 39,976): Located on the southern shore of the Moonsea, Hillsfar vies with Zhentil Keep for control of the region. It has no large buildings or cleared commons. North and west of the Moonsea, the intrigues of the cities fall away to the brutal dangers of the environment and native inhabitants who don't care for having their lands invaded. The Forgotten Realms Campaign Set was written by Ed Greenwood, with Jeff Grubb and Karen Martin, and published as a boxed set in 1987. Recently, the High Blade wed the First Princess of Thay, the tharchion of the Tharch of Eltabbar. Strewn with odd pillars and rock formations, the Tortured Land was formed when ancient volcanic lava flows were later carved by flowing ice. Zhentil Keep is the main base of operation for the Zhentarim, later destroyed by Cyric. Articles lacking sources from January 2008, Wikipedia articles needing factual verification from January 2008, All Wikipedia articles needing clarification, Articles that may contain original research from January 2008, Articles with unsourced statements from January 2008, https://annex.fandom.com/wiki/Moonsea?oldid=62538, Articles with invalid date parameter in template, All articles that may contain original research. The Dark Alliance seemed disinclined toward sea actions, and Northkeep appeared safe on its island. The keep has only a single entrance (a doorway at ground level) and no windows or battlements. Fast and free shipping free returns cash on delivery available on eligible purchase. Yülash's importance rests in its location. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make an honest living. Forgotten Realms: Birthright . The name "Moonsea" applies to both the lake and its environs, which stretch south as far as the mouth of the Lis where the river flows into the Dragon Reach, west to the Dragonspine Mountains, north to the frigid steppes of the Ride, Thar, and the Tortured Land, and east to the Galena and Earthspur Mountains. Although their tribes fight often, they quickly unite against an external threat, such as the Zhentarim march on Glister in Thar in 1352 DR. Mines sponsored by Zhentil Keep and Melvaunt riddle the mountain slopes north of the cold plains. Skip to main content. During the siege of Zhentil Keep, the Zhentarim moved their headquarters to the citadel, and it remains their base today. He gained formidable reputation as a mercenary before his arrival in Voonlar. Valhinjen Graveyard, north of the city, is rumored to contain powerful undead, and most fear to go there at night. item 6 AD&D Forgotten Realms THE MOONSEA TSR 9474 NEW FREE SHIPPING - AD&D Forgotten Realms THE MOONSEA TSR 9474 NEW FREE SHIPPING. The Forgotten Realms Campaign Setting, p.159. Thentia has the largest collection of powerful, disorganized wizards in the Moonsea area (except perhaps for the mysterious conclave in Ironfang Keep). Evil folk who ruthlessly control their lands rule the greatest cities. Followers of Cyric, however, are not welcome. With the return of Bane, it's a good bet that any temple to that deity hidden in the swamp has been secretly repaired and reopened, perhaps with an eye toward extending Bane's influence south into the Vast. ADD 2nd ed: Forgotten Realms - The Moonsea (Begagnad) Begagnad Skick: Very fine. - old Faerûnian saying. Hundreds of smal… Thentia and Melvaunt consider an alliance of defense, neither one anxious to stand alone against the Black Network or a Hillsfar reinforced by Sembian gold. Perched at the western end of the Moonsea, Zhentil Keep was once a walled metropolis with a population of nearly fifty-seven thousand. Wherever a government exists in the Moonsea; it rules with an iron grip. Instead, a group of druids is attempting to recultivate the courtyard. Mines in the western half supply minerals to Zhentil Keep, while the cities of Melvaunt and Hillsfar draw resources from the eastern half. Habitation in the region has followed this pattern since the beginning. Arrested felons are assigned to reconstruction tasks. Phlan is noteworthy not only for its stubbornness but also as the location of the fabled Pool of Radiance, source of power of the otherworldly Tyranthraxus[attribution needed]. Thar: Also known as the Great Gray Land, Thar is a windswept, broken moor with a harsh climate. The people of Hillsfar, Melvaunt, Mulmaster, and Zhentil Keep are accustomed to cruel lords, for this is a cruel land. Dragonspine Mountains: The western end of this high mountain range marks the western extent of the Moonsea area. As far as Fzoul is concerned, Zhentil Keep is only one of the Zhentarim's bases and holdings, and he administers the city as an armory and haven for the Black Network. During the siege of Zhentil Keep and its aftermath, Teshwave was an important marshalling point for troops and supplies bound for the Moonsea. In reality, the Zhentarim control the town, and its bron is a long standing puppet. Melvauntian forces wear cloaks and armbands of purple, with the badge of a silver sword transfixing a silver anchor. The keep seems impervious to all divinations and teleportation effects, even those cast inside its walls. The people of Phlan stubbornly rebuilt the city, beginning a cycle of destruction and rebirth that would last for a millennium. On the surface Zhentil Keep has always been just one of several petty states vying for control of the region, the other contenders being Hillsfar, Melvaunt, and Mulmaster. The trees of the forest still stand, but have been dead for more than a century. Maalthiir of Hillsfar weighs an accord with distant Sembia, hoping that he can play the merchant power of the Inner Sea against the trading power of the north. More deadly are the Cloaks of Mulmaster, a collection of wizards sworn to defend the throne of Mulmaster (if not always its occupant) in much the same way as the War Wizards do in Cormyr. It seemed as though Zhentil Keep was destined to become yet another Moonsea ruin. Visitors can expect to be stopped and questioned about their business at any time. Here the ruling families of the city abide, led by the High Blade of Mulmaster, Selfaril Uoumdolphin (NE male human Ftr20/Rgr2). Most product names are trademarks owned or used under license by the companies that publish those products. Forgotten Realms Interactive Map : Wonder how far is Neverwinter from Waterdeep? His sudden move to join the Zhentarim took people by surprise, though many simply assumed he had chosen to throw in with the likely winner. Swordmage (Forgotten Realms: Blades of the Moonsea, Book 1) by Baker, Richard (2008) Mass Market Paperback: Books - Amazon.ca With trade comes adventurers, settlers, farmers, and most of all, gold. Government: Phlan is ruled by a Council of Ten, with the current High Councilor (sometimes called One) a half-orc fighter named Kella Voskorm. Front Page; Adventure Log; Wiki; Characters; Items; Maps; Moonsea Faerun; Location; Moonsea ; The Moonsea is a region in north Faerun. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Ironfang Keep. Human settlements thrive for a few years, usually through sheer willpower and on the strength of sharp swords, and then fall to goblins,, orcs, dragons, beholders, or giants. The latter of these cities rested on the mighty Tesh river, a major route for trade and travel in the west. Yülash (Small Town 1,134): Yülash was once a large fortified city, but half the buildings have been reduced to scattered piles stone by the continual warfare that has plagued this area. The sites of the Moonsea include its cities and the ruins that reflect its long and violent past. These nobles are in turn supported by independent (and generally chaotic) mages. Also known as the Great Gray Land, Thar is a windswept, broken moor with a harsh climate. It was (and remains) one of the major ports of the Moonsea. Teshwave (Small Town, 1,256): Once the most productive city of old Teshendale, Teshwave is used by Zhentil Keep as a military base and launching point for caravans and military expeditions into the Dales. 0. He sought, by alliance and military force, to become the dominant power in the region. One of the largest of the Moonshaes, much of the island was under the control of King Derid in 1479 DR. Dernall Forest was under the control of dark fey who entered from a portal to the Feywild. Some of these creatures are not native to the area, giving rise to claims that someone or something is stocking the swamp to keep others away. The introduction to this article provides. "Selfaril" is a scheming, conniving, and dangerous ruler who secures his command by killing or discrediting any who threaten it. The present bron, Buorstag Rlammythyl (LE male human Ftr9), is a burly fighter who worships Bane. Website design © 2008 - 2020 "Cross not a librarian, for they hold the keys to all lore." The city sank beneath the purple waves. On fog-ridden nights, the bells of the tallest towers, now submerged, can be heard as far away as Hillsfar. The head of the council is the High Councilor, who acts as mayor. Melvaunt is a city of intrigue, primarily between the three major noble families: the Leiyraghons, the Nanthers, and the Bruils. The city states of the Moonsea covet mineral resources in the hills along the edge of the Ride, and have established mining towns in the area. Trade rules all activity in Melvaunt, mostly conducted in the open market in the center of the city. The adventure is set in the Moonsea region of the Forgotten Realms, in and near the city of Phlan. Most traffic within the region goes by ship, however, since roads and good trails between the area's city-states are almost nonexistent The area is sparsely settled, with clumps of civilization huddled together against the cold and marauders from the north. But travelers here are best forewarned to remain wary nonetheless. Its population currently numbers about six hundred and is still growing. Many clerics and followers of Cyric escaped the carnage and fled to Amn. The region is dominated by the large titular lake Moonsea, that is connected to the Sea of Fallen Stars to the south by the River Lis. These three families are unified only in their hatred of the Black Network. Melvaunt is a merchant's town and a smith's heaven. With the help of Fzoul Chembryl (a former priest of Bane), Iyachtu Xvim opposed Cyric. It is ruled by a council of three lords[vague]. Korinn Archipelago 1. The Dragonspine Mountains is a mountain range northwest of the Moonsea, which houses the infamous Citadel of the Raven on their western slopes[attribution needed]. Many roads, trails, and unmarked caravan routes lead into the Moonsea region, particularly from the north. The founder of the Zhentarim comes and goes as he pleases, advancing the Black Network's cause in whatever manner he sees fit, even if he no longer commands its forces directly. After years of actively opposing it, the city finally joined the Zhentarim. Long a haven for rangers, artists, half-elves, and druids, it is also a Harper outpost. No permanent islands break its surface, but rumors persist of isles that rise from the deeps on certain nights of the year. The shoreline is a wild, frontier area that is home to several city states dominated by despots. The Moonsea region holds a huge amount of mineral wealth for those hardy enough to brave peril to win it. Missing Crews: Ships from various ports are found adrift and deserted on the Moonsea, the crews simply gone, leaving the cargo, all their gear and even half-eaten meals behind as if they simply vanished, with no evidence of violence or struggle. Hamfisting Forgotten Realms. Free shipping . Settlements on the Moonsea The Moonsea, originally known as the Dragon Sea, was a deep natural lake just north of Cormanthor. Thentia (Metropolis, 26,671): A fiercely independent but militarily weak city on the Moonsea's northern coast, Thentia is the most open city on the Moonsea. Fzoul Chembryl, leader of the Zhentarim and high priest of the temple of Bane, declared himself tyrant upon the death of Lord Orgauth, the last city lord. Although the idea of rebuilding the castle has been floated, most citizens are wary of the expense. Some speculate that the keep houses a school for Shadow Weave users, a cabal of shadow adepts, or both. $44.95. Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Faerûn. The Zhentarim have laid plans to fortify the town and now welcome professionals, skilled craftsfolk, and farmers to the settlement. Forgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.Some pages on this website contain affiliate links. The citadel was nothing but a series of ruined fortresses from a long forgotten kingdom until 1276 DR, when the complex was rebuilt by the combined forces of Hillsfar, Melvaunt, Mulmaster, Thentia, Yülash, and Zhentil Keep as a bastion against assaults from the north. The humanoids of Thar raid the tribes of the Ride for horses and slaves, and sell any surplus to the slave traders of Melvaunt and Zhentil Keep. Fzoul Chembryl subverted the High Blade of Mulmaster, winning him as an ally. Elventree is laid out like an elven village, with homes in shallow caverns and hollowed-out trees. The archmage Manshoon, who ruled the Citadel for years in the name of the Zhentarim, still maintains a fortified keep here guarded by many deadly spells and creatures. The city's walled nature is its greatest defense against enemies, however[attribution needed]. Elections are common, because votes of no confidence are called for with every setback or charismatic new hero who appears. The islands that made up the Moonshae Isles were as follows: Alaron 1. Each day finds new discoveries and perils in the heart of the ruins. Non-humans are very likely to wind up there, along with anyone who proves unpopular with the established regime that day. Voonlar is nominally independent, ruled by an elected bron (sheriff), who may direct up to six full-time deputies plus a militia of villagers raised as needed. The general of the armies is the Lord of Keys, a phenomenally strong and cruel man named Halmuth Bruil (NE male human Ftr13). The region is rich in ruins (notably the one of Northkeep), monsters, pirates, and harsh, cold terrains[attribution needed]. Press gangs still roam the streets at night, seeking unwary civilians to force into the ranks of the Zhent military (or sell into slavery at a tidy profit. The Moonsea: John Terra: 9780786900923: Books - Amazon.ca. Flamsterd Gwynneth 1. At its height, Zhentil Keep was a mass of stone buildings six stories high and spanning both banks of the River Tesh. Phlan was founded in 367 DR as a trading outpost between the elves of Myth Drannor and the dwarves of the Dragonspine Mountains. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make an honest living. All manner of vagabonds, pirates, and brigands find Ylraphon a haven. Hillsfar has become infamous for its arena, a site of gladiatorial games. Moonsea Adventures was a NWN2 adventure/roleplay persistent world based on the region of Forgotten Realms known as the Moonsea. Legends also speak of Prorbyx's Hammer, a great weapon carried by the first king of Thar, which is presumably hidden somewhere waiting for a new king to wield it. Any mage of 4th level or higher is "persuaded" to join the Cloaks or leave town. Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. For travelers on foot, it can be a long way between waystops and supply sources, and there is no-such thing as a safe campsite. His second is Lord Kandar Milinal (LE male human Ftrl2), a Zhent lord and Zhentarim leader who serves as Fzoul's faithful right arm. The First In-depth Look at this Classic Forgotten Realms Region in Many Years. The north section was sacked and destroyed in 1368 DR, along with both of the city's bridges. This open steppe lies between the Dragonspine Mountains, the Border Forest and the Gray Land of Thar. Connexion; Ma bibliothèque; Liste de souhaits ; Panier. The village is the headquarters of the Shield Trading Company, a minor merchant trading house that serves both the Moonsea and the Dale regions. Melvaunt and Hillsfar have traditionally marked the eastern extent of Zhentil Keep's influence on the Moonsea region, and for all practical purposes they still do, despite Mulmaster's alliance with the Zhentarim. Ironfang has long been reputed to be the home of a school or community of wizards of great and dark power. A thieves' guild called The Welcomers operates in the city, and members cut off their left ear as a sign of loyalty. Mulmaster (Metropolis, 46,639): Mulmaster is built upon the slopes of mountains that peak to its south. The sky is dark from forging, the air heavy with the flurry of construction, and the atmosphere foul from smoke. A careful culling of the Blades of Mulmaster after the naval defeat left the High Blade in undisputed command of the city. The development team used both AD&D and D&D 3.5 sources for reference alongside their own creativity to create an immersive and exciting experience in this harsh, unforgiving, conflicted, and intrigue-filled region. The survivors were left huddled in the city's foreign quarter, while an army of giants and dragons sacked the ruins. It is defended in its time of need by its inhabitants, include several powerful mages as well as the clergy of temples to Mielikki and Mystra. Northkeep was a beacon of civilization and a jumping-off point for merchants seeking trade with the dwarves of the North - including not only Tethyamar, but the clans of the Cold Lands - who traded their metalwork and craft for much-needed magic. Melvaunt is a cold, austere place, smoky from its continually worked forges and smelters. As most residents of the town are aware of the guild (it works openly), the members prey on visitors to the city, thus their name[original research?]. West of the Moonsea is the northernmost of the Dales, Teshendale. The Moonsea protects its north side, and a large keep guards the road leading south into the Vast. In fact, the secret alliance with Mulmaster gave Zhentil Keep even more power. These individuals make Melvauntian slavers, Zhentil Keep raiders, and Moonsea pirates think twice before attacking Thentian ships and citizens. The Flooded Forest: This fetid swamp surrounded by boggy wood land lies between the river Lis and the Earthspur Mountains. Corsair (Forgotten Realms: Blades of the Moonsea Series Book 2) eBook: Baker, Richard: Amazon.ca: Kindle Store Since Selfaril had secretly become a high-ranking member of the Zhentarin, the Zhentarim effectively took control of Mulmaster. It is the home of proud tribes of mounted barbarians who consider anyone entering their land to be fair game. AD&D, FR7–16 … No credible accounts of the keep's interior exist, but accounts from occasional survivors of encounters with the keep's wizards indicate that they seem most active at night, and their magic is exceedingly difficult to detect or dispel. Mulmaster is a country lead by the High Blade (the de facto ruler of the city), Selfaril Uoumdolphin. A Red Wizard enclave has stood in the city's trade district for years. The Council has a high turnover rate, as no-confidence elections are held regularly for even the smallest mishaps[attribution needed]. "Cross not a librarian, for they hold the keys to all lore." The power of Northkeep made it a target for orcs, giants, and other evil beings, who formed the Dark Alliance to battle and contain Northkeep. By the end of 1370 DR, Zhentil Keep's rivals found themselves no better off than before. The Northride, the trail leading to Shadowdale and Teshwave, and Shind Road, which goes to Teshwave, meet in Voonlar with the town's important buildings at the crossroads. Try Prime EN Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart. With the fall of the Keep's city lords, the Zhentarim now openly rule here. Players can create characters and participate in any adventure allowed as a part of the D&D Adventurers League. Amazon.in - Buy Mysteries of the Moonsea (Forgotten Realms Supplement) book online at best prices in India on Amazon.in. In truth; they are no more universally evil than the well-respected Dalesfolk to the south are universally good. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this mate¬rial. The battle cry of the area is well chosen: "Dare - and Beware!". The town is currently rebuilding from the devastating Dragon Run of 1306 DR[when?] Indeed, Hillsfar and Mulmaster were quick to react. … ], a series of destruction and rebuilding has led to the city being walled off into a destroyed, ruined Old Phlan and a rebuilt, shining Civilized Phlan. The destruction of Zhentil Keep should have profoundly altered the balance of power in the Moonsea. The Black Network survived the destruction of its home city with little damage, because the organization's leaders, agents, treasures, and secrets were hidden in the Citadel of the Raven and at Darkhold in the Western Heartlands. What remains of Yülash clusters behind hastily constructed stockades. It was leveled in 400 DR by the First Turnabout, a massive attack by the Dark Alliance of humanoids who swept down onto the Moonsea region to attack Northkeep. male? The depths of the swamp hold the hidden lairs of brigands and pirates (especially near the southern end} Rumor has it that the swamp also hides ruined temples of Gruumsh, Moander, and Bane. Footnotes. The Moonsea is a region in the North of Faerûn in the fictional fantasy setting of the Forgotten Realms. The cities are full of spies, and monstrous raiders threaten the remote settlements. Goblins, orcs, and giants occupy the lower peaks and the valleys. The Moonsea™s shores harbor a list of cities whose fame (or notoriety) is well known throughout the Realms: Zhentil Keep, Hillsfar, Phlan, Melvaunt, and Mulmaster. The largest of these stockades is set up around the ruins of the main citadel, which flies the banner of Zhentil Keep. But travelers here are best forewarned to remain wary nonetheless its north,. Influence over the Cold lands said to be independent of Zhentarim influence complex intrigues and double dealing tyrants notable! 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